How to Make Toast

How to make toast INSTRUCTIONS


1. Plug toaster on stable hard flat surface
2. Plug toaster into power outlet
3. Turn power outlet switch on
4. Open packer of bread, remove one or two slices of bread
5. Insert one or two slices of bread in slots of toaster
6. How cooked do you want your toast to be?
DARK BROWN - 7. Set toaster to five
GOLDEN BROWN - 7. Set toaster to three
8. Press down lever infront of toaster in order for toast
to go down & toaster to begin cooking bread
9. Wait for the toast to be cooked, where toast will rise up
10. Is the toast cool enough to touch?
NO - 11. Wait about three more minutes
YES - 11. Remove toast from toaster and prepare
How to make toast FLOW CHART
How to make toast STORYBOARD

About Me

My name is Priscilla Appiah. I am a second year student studying Design (Visual Communication) at the University of Western Sydney on the Werrington South Campus. Graduating highschool in 2006, I decided to undertake a course at TAFE the following year, studying in the field of media (Communications & Media). My interest for the communications industry escalated into a passion for the visual aspect of communications and hence why I enrolled in Vis.Comm. at university. I like to think my quote for life is:

"Shoot nothing but photos,
take nothing but memories
leave nothing but footprints"

My aim for the completion of this Bacherolate degree is to break into the field of design with fresh new ideas that will shape the direction of future emerging design.

About This Blog

This blog was created as an assignment for Interactive Design and it's aim is to give you an outline of what Interactive Design entails; like its various components (web 2.0, website designing) etc. It also details information about the author of this blog (myself), providing a brief overview 'about me' and my experiences studying design at university.

Information/Instructional Design

Definition of Information/Instructional Design

Information design is the detailed planning of specific information that is to be provided to a particular audience to meet specific objectives. The information designer may or may not have available (or may create) an information architecture that defines the overall pattern or structure that is imposed on the information design and an information plan that defines information units and how they are to be completed. The output of an information design is sometimes expressed in written instructions, plans, sketches, drawings, or formal specifications. However, on very small projects, information design is likely to be much less formal". Search CRM Definition

EXAMPLES








Instructional Design "Is the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. It is the entire process of analysis of learning needs and goals and the development of a delivery system to meet those needs. It includes development of instructional materials and activities; and tryout and evaluation of all instruction and learner activities.
Instructional Design as a Discipline:
Instructional Design is that branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.
Instructional Design as a Science:
Instructional Design is the science of creating detailed specifications for the development, implementation, evaluation, and maintenance of situations that facilitate the learning of both large and small units of subject matter at all levels of complexity.
Instructional Design as Reality:
Instructional Design can start at any point in the design process. Often a glimmer of an idea is developed to give the core of an instruction situation. By the time the entire process is done the designer looks back and she or he checks to see that all parts of the "science" have been taken into account. Then the entire process is written up as if it occurred in a systematic fashion". Instructional Design Site Definition


EXAMPLES








MOODBOARD

John is a 75-year-old retired carpenter who still enjoys hikes in national parks and ridding his Harley-Davidson. He looks forward to the local club raffle and a catch up with the boys on a Thursday evening. He also enjoys playing bingo, listening to local radio and watching old western movies with his wife Jill. As he gets older and has to visit the hospital more often, he prefers quick and efficient health-care with simple, bold instructions and hospital signs. He aims to enjoy the rest of his life traveling a little and spending time with family, especially his grandchildren.

  • Location: Hobart
  • Toaster Usage: Unfortunately Johnny has never used a fancy new electric toaster
  • Computer/Internet Usage: PC, Occasionally browses the Internet with the help of his grandchildren.
  • Computer Skill: Novice user. Finds things too complicated on the computer to use. Has an email but doesn’t know how to use it properly.

Interactive Design

Definition of Interactive Desgin

"Interaction Design is the discipline of defining the behavior of products and systems that a user can interact with. The practice typically centers around complex technology systems such as software, mobile devices, and other electronic devices. However, it can also apply to other types of products and services, and even organizations themselves. Interaction design defines the behavior (the "interaction") of an artifact or system in response to its users. Certain basic principles of cognitive psychology provide grounding for interaction design. These include mental models, mapping, interface metaphors, and affordances. Many of these are laid out in Donald Norman's influential book The Design of Everyday Things. Academic research in Human Computer Interaction (HCI) includes methods for describing and testing the usability of interacting with an interface, such as cognitive dimensions and the cognitive walkthrough.
Interaction designers are typically informed through iterative cycles of user research. They design with an emphasis on user goals and experience, and evaluate designs in terms of usability and affective influence." Wikipedia Definition.

There are two main type of Interactive Design = User Centred Design & Relationship Centred

WEB 2.0

Definition of Web 2.0

"Web 2.0 is social, it’s open (or at least it should be), it’s letting go of control over your data, it’s mixing the global with the local. Web 2.0 is about new interfaces - new ways of searching and accessing Web content. And last but not least, Web 2.0 is a platform - and not just for developers to create web applications like Gmail and Flickr. The Web is a platform to build on for educators, media, politics, community, for virtually everyone in fact!
Web 2.0 is all of the above things - don’t let anyone tell you it’s one or the other definition.
Take a look at what the education community is doing with the Web, for example. They are not only starting to use the tools of Web 2.0 - blogs, wikis, podcasts, etc. They’re also adapting to a new generation of kids who are growing up on the Web, the so-called ‘Digital Natives’. The challenge for educators now and for the future is to learn and teach Internet literacy, converse and collaborate with their students using Web tools, and help our children make sense of the huge amounts of information and media that surround us.
Web 2.0 is about the people, when it comes down to it. So it has to be inclusive. The definitions of technologists, social scientists, web designers, philosophers, educators, business people, anybody - they all count". ZD Definition


EXAMPLES

Twitter - 'Social networking and micro-blogging service that enables its users to send and read other users' updates known as tweets'
Google Adsense - 'Fast way for website publishers of all sizes to display relevant, unobtrusive Google ads on their website's content pages'
Flickr - 'Is the earliest web 2.0 application and hosts images and videos, web services suite, and online community on its website platform'.
Bit Torrent - 'Is a peer-to-peer file sharing protocol used for distributing large amounts of data'.
Napster - 'Controversial application that allows people to share music over the Internet without having to purchase their own copy on CD'.
Wikipedia - 'free, multilingual encyclopedia project operated by the non-profit Wikimedia Foundation'.
Blogging - 'An abbreviated version of "weblog," which is a term used to describe web sites that maintain an ongoing chronicle of information'.
Tagging - 'In the same way you can stick labels on physical objects, you can use tags to label digital 'things' such as blog posts, photos, and web links'.